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| Explore, Expand, Exploit, Exterminate. 4X. Big ships with lasers. Orbital bombardment. Space dragons!
If Earth is never visited by aliens, it's because they've seen us playing this game. It's planet versus planet in a 1996 knock-down, drag-out fight for galactic supremacy.
You are your race's supreme President / Emperor / Minister / Comrade at the dawn of the interplanetary age. How or why all thirteen civilizations in the galaxy came to this point on the same day isn't important. They just did. And there can be only one! Will it be you? |
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| This just in... OMG aliens! |
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| Space nerds in the year 3000. |
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Master of Orion II: Battle of Antares (called MoO2 by fans) starts out with you picking your race, either from one of 13 predefined types or by completely customizing your own. Will you be the super-nerdy Psilons with their giant bonuses to science research, the barbaric Bulrathi who live for hand-to-hand combat, the master ship builders of the Alkari, the rock-eating Silicoids, or the dark and devious Darlocks? Would you rather pick and choose the traits of your own future rulers of the galaxy? Go for it!
You are then on your own with one measly home planet, a colony ship, two scout ships, and a dream. Your first priority is to start a new colony, fast. One thing's for sure: the other guys are doing that same thing. We need to start making babies, right now!
The ultimate goal of the game is simple: get big, get powerful, bomb the other guys into oblivion. Getting that done is not so simple. It's the complete opposite of simple, really. Should you research new technologies and better ships and weapons? Should you terraform your planets? Grow more food or people? Should you be friendly to everyone and trade goods and secrets or be mean and horde them in secrecy? Should you trade with that planet, invade it, or (my favorite) simply Death Star it with your Stellar Converter?
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| Be the most afraid when it's quiet. |
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Bomber Bays. To, you know,
preserve the peace and stuff... |
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There is so much to do in MoO2 that you can easily get lost. The computer players absolutely smoked me the first few times I played, and that was on easy mode! But soon you'll be strutting around space in your brand new Titan warships with the latest in particle beam lasers and positron computer navigation systems. Not that we're going to use them, mind you. Only for deterrence, you see. Oh wait, what's that bright light in the sky?
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The Klackons clearly did not
appreciate my initials being
carved into their moon. |
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Building the perfect ship with
Humanity's latest fancy gadgets. |
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If MoO2 sounds really mean and evil up to this point, well, it mostly is. There are some peaceful ways to win the game but they're certainly not the most fun. You can research your way to "enlightenment"... yawn! Or you can be elected ruler of the Galactic UN if you make enough friends through donations or trading of money and technology... triple yawn! Real galactic leaders get it done with spying, stealing, and invading with big frickin' ships with lasers on 'em. Because, trust me, that's what's coming your way in about two more turns. From eight different directions. These computer players are ruthless!
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| A peaceful space city... |
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| ... as I prepare to land 4 million troops on it. |
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In MoO2 you are in charge of every single--and I mean every SINGLE--detail of your empire. How much food should Denab 3 grow? Should we move some people from the capital to the new colony? How much money should Altair VI spend on research? Should we terraform Altair III to make it less arid? At the end of a game, one turn can easily take you 20 minutes if you choose to micro-manage enough. Palpatine was a sissy.
One of the most fun parts of MoO2 is sending your fleet of ships against another fleet or a planet. The ships themselves are infinitely customizable. Do you want a fast fighter that's so cheap it can be built by the thousands? Do you want a planet-sized devastator that takes decades to build but can battle entire fleets by itself? The choice is completely yours. As is every aspect of fitting systems into said ship.
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Enemy ships too big? Create
a black hole on top of them. |
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| Sometimes five-on-one isn't enough. |
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You start the game knowing only how to build a basic ship with a pathetic laser beam weapon. You'll be lucky if you can even fly it. But eventually you'll be zipping around in ships that can cross the galaxy in just a couple turns or blast an entire planet into sand. You may even be... MASTER OF ORION!
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| The Stellar Converter: clearing the way for our new Space Bypass. |